vertex

center

A = (-0.94, 3.6)
B = (0.2026, 2.79472)
c = Circle(A, B)
C = (1.42, 3.84)
d = Circle(C, B)
D = Point(d)
E = (4.32, 4)
e = Circle(E, D)
F = Point(e)
G = (7.26, 4)
f = Circle(G, F)
H = (-0.84, 1.62)
g = Circle(H, B)
h = LineBisector(B, D)
I = Point(h)
k = Circle(I, D)
i = LineBisector(D, F)
J = Point(i)
p = Circle(J, D)
K = (6.7, 1.66)
q = Circle(K, F)
j = Line(H, I)
l = Line(I, J)
m = Line(J, K)
B' = Mirror(B, j)
D' = Mirror(D, l)
F' = Mirror(F, m)
L = (-1.32, -1.28)
r = Circle(L, B')
n = LineBisector(B', D')
s = LineBisector(D', F')
M = Point(n)
N = Point(s)
t = Circle(M, B')
c_1 = Circle(N, D')
O = (7.16, -0.7)
d_1 = Circle(O, F')
a = Line(A, C)
b = Line(C, E)
f_1 = Line(E, G)
B'_1 = Mirror(B, a)
D'_1 = Mirror(D, b)
F'_1 = Mirror(F, f_1)
g_1 = Line(A, H)
h_1 = Line(H, L)
i_1 = Line(G, K)
j_1 = Line(K, O)
B'_2 = Mirror(B, g_1)
B'' = Mirror(B', h_1)
F'' = Mirror(F', j_1)
F'_2 = Mirror(F, i_1)
k_1 = Line(L, M)
l_1 = Line(M, N)
m_1 = Line(N, O)
B''_1 = Mirror(B', k_1)
D'' = Mirror(D', l_1)
F''_1 = Mirror(F', m_1)
P = (10.6812, 2.57692)
Q = (10.7054, 0.83452)
R = (-1.98024, 2.73664)
Med = Line(A, H)
p_1 = Line(H, L)
q_1 = Line(A, C)
r_1 = Line(H, I)
s_1 = Line(L, M)
t_1 = Line(M, I)
a_1 = Line(I, C)
R' = Mirror(R, Med)
R'' = Mirror(R', r_1)
R''' = Mirror(R'', p_1)
R''_1 = Mirror(R', q_1)
R''_2 = Mirror(R', a_1)
R'''_1 = Mirror(R'', t_1)
R'''_2 = Mirror(R'', s_1)
b_1 = Line(C, E)
e_1 = Line(M, N)
f_2 = Line(E, J)
g_2 = Line(J, N)
S = Mirror(R''_2, b_1)
T = Mirror(R'''_1, e_1)
U = Mirror(R'''_1, g_2)
V = Mirror(R''_2, f_2)
h_2 = Line(E, G)
i_2 = Line(N, O)
V' = Mirror(V, h_2)
U' = Mirror(U, i_2)
j_2 = Line(G, K)
k_2 = Line(K, O)
V'_1 = Mirror(V, j_2)
U'_1 = Mirror(U, k_2)
c_2 = Circle(A, R')
d_2 = Circle(C, R')
e_2 = Circle(E, R''_2)
p_2 = Circle(G, V)
q_2 = Circle(K, V)
r_2 = Circle(J, V)
s_2 = Circle(I, R''_2)
t_2 = Circle(H, R)
c_3 = Circle(L, R'')
d_3 = Circle(M, R'')
e_3 = Circle(N, R'''_1)
f_3 = Circle(O, U)